Yes the ten seconds are how much time the characters will experience. It depends on you how long you want a turn to take. At first you can players take their time because they're learning. Later, if they want a fast paced game, give them a 30 or 40 second time limit to declare all their actions. (or you can go with this)IXAU wrote:Ok, things are becoming clearer. But im still a little lost on the 10 seconds a turn. This is the amount of time the characters "experience" and its likely that players themselves will take longer to decide what their character will, or will attempt to do.
Not usually. In game time passes very erratically Characters are rarely constantly fighting. Even if there's a few minutes of time where they aren't being attacked or attacking, you'll want to use non-combat rounds. If the PCs are talking (anything more than one or two word shouts), they're probably in a non-combat round. The other thing is, a lot can happen in four to five combat rounds. This is usually the length of my encounters. Then the PCs will run, talk or do something else before they start fighting again. It's important to think less about this strictly in time passed in game than what is important to keep the game moving and interesting to players.IXAU wrote:If im right about this than a whole hour in game can take days. Please clear me up on this.
You can attack on your turn, you usually do not attack when it's someone else's turn. There are very few exceptions to this like the Martial Arts focus Counter. You defend when someone attacks you. It doesn't matter when, if someone is attacking you, unless you failed your initiative (REF roll) and decided to attack or were ambushed, you get to try and dodge or parry.IXAU wrote:Also, you talk about attacking and defending. When these terms are used do they refer to the PC who has the advantage over all other PCs and NPCs that round and the PC who has skipped his turn?
Any time combat is not happening. You may have characters walking around and talking to people. These conversations could take minutes or hours. If an Engineer character is trying to repair something it could take hours, days or possibly even a week. If everyone is waiting around for the transport to be fixed, the Engineer rolls for his attempts to fix the vehicle and then you turn to the other players and say "It took him four days to fix the transport. What do you want to be doing in those four days?" Sometimes they'll have a plan, sometimes they'll shrug and pass. You just passed four days of in-game time.IXAU wrote:What is a non combat round and when do they happen?
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